NEBULA REAPER is a level-based bullet-storm shooter on an endless curved space lane. Fly the neon corridor, weave through asteroid fields, and let your volley do the reaping.

**A lane that actually turns.** The track is a seeded spline — every level bends harder, and the camera banks into the curve. No straight roads in space.

**Bullets that hunt.** Your volley auto-locks onto the swarm and lane rocks ahead: whole waves get captured and shredded at once. The guardian is yours to aim at — duels stay duels.

**Weapons that grow with the mow.** Every 8 kills upgrades the volley — more streams, faster cadence, wider fans — and swaps your fighter for a bigger hull (four ships in the ladder).

**Two runs, two moods.** Levels alternate between the cold NEBULA LANE and the rust-amber DERELICT FLEET with its pulsing hazard beacons and broken warships.

**Endless ladder.** Each level is a distance run capped by a strafing guardian that ENRAGES at half health — faster strafing, denser bolt fans. Kill it, level up, fly deeper.

**Draft your build.** Every level cleared offers a pick-one-of-three upgrade — split arrays, piercing lances, gate magnets, combo flow. Stack them differently every run.

**A lane through living skies.** The corridor crosses scenic bands on a day/night rhythm: sunlit clouded skies over snow-capped mountains and a mirror sea, then night falls over city lights and a star river — with jump tunnels between.

**Chain everything.** Kills and near-miss grazes feed a score chain (up to x3) that snaps when you're hit. Healing rides on risk: thread gates, keep the chain lit.

**Controls**

- W / S — throttle up / brake

- A / D or arrows — weave

- Mouse click or Space — fire (hold for the storm)

- M — mute · R — retry

Made with free CC0 assets (Quaternius ships, Kenney sci-fi sounds) and a three.js engine. Runs in your browser — no download needed.

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